Full Cycle Development

Cyborn is a game production studio based in Antwerp, Belgium, with a multi-talented team of developers, artists, animators and engineers. We cover the full spectrum of game development including motion capture. We are specialized in VR/MR game development and ports, from concept to final product with a strong expertise in both Unreal and Unity engine. We have shipped on Meta Quest 2, 3 and 3S, Meta Quest Pro, PlayStation VR2, PC VR (Steam, Viveport), Pico 4 and HTC Vive XR Elite.

Check out the projects we worked on!

Two ways to work with us

Game services — for studios and publishers

Co-development and full-cycle production for games: VR/MR development and ports, character animation, VFX, digital humans, modelling, concept art, programming and motion capture. Credits include Horizon Forbidden West, Horizon Call of the Mountain and Metro Awakening.

Game services →

XR services — for companies and institutions

Applications outside the games market: VR training modules, AR and VR apps, interactive installations and branded experiences for retail, healthcare, entertainment and events. Built in Unreal Engine or Unity for Meta Quest, Pico, iOS and Android. Clients include UZA, Carrefour, Lidl, E.Leclerc and Kaufland.

XR services →

Game services — projects we worked on

Metro Awakening

  • In-game Niagara VFX

Horizon: Forbidden West - Burning Shores

  • Final animation
  • Motion capture cleaning

Horizon: Call of the Mountain

  • Final animation
  • Houdini destruction simulations
  • In-game Niagara VFX

Horizon: Forbidden West

  • Motion capture clean-up of over 7,000 minutes of humanoid animation

Hubris

  • Full cycle development VR-game
  • Based on own original IP
  • Everything done in-house
  • From concept to final product in Unreal Engine
  • Published on Steam, Meta Quest and PlayStation VR2

Buck

  • Full cycle development mobile-game
  • Based on the client’s existing IP
  • Everything done in-house
  • From concept to final product in Unity
  • Published on Google Play and App Store

Technical & Final Animation

Cyborn is highly skilled in 3D Character animation. Our portfolio includes successful collaborations on titles such as Horizon: Forbidden West, Horizon: Call of the Mountain and Metro Awakening. Cyborn can provide comprehensive support in every phase of animation, ranging from motion capture to the ultimate game outcome. Moreover, we have advanced knowledge of technical animation, allowing us to aid in rig enhancement and the resolution of advanced animation issues.

VFX (Houdini & Niagara)

Cyborn possesses comprehensive expertise in game visual effects (VFX). We specialize in Houdini and Niagara, enabling us to craft intricate destruction simulations and export them as game-ready assets. Additionally, we can apply a secondary layer of VFX in-engine by utilizing Niagara. Our proficiency in both high-end graphics and porting graphics to standalone headsets such as the Meta Quest 3 is a testament to our experience in the field.

Unreal Engine Houdini EmberGen logo

Digital Humans & Rigging

At Cyborn we take great pride in delivering high quality digital animated characters. These life-like characters can be used as digital doubles in your movie or game, but can also be your digital ambassador linked to a chatbot. We provide both facial and body animations and are also experienced in more cartoony characters.

Modeling

Cyborn has accumulated substantial experience in developing complex 3D models, spanning from small props to characters and vehicles. Our proficiency in this domain is showcased in our most recent game production, Hubris. Here, you will discover a multitude of highly-detailed and realistic assets, all of which were created in-house, from concept to textured in game model.

Concept & Design

Cyborn boasts a highly skilled in-house concept team that is capable of taking rough ideas and transforming them into comprehensive model sheets, which are ready to be used by the modeling department. Cyborn has extensive experience working on concept designs for various games, movies, and apps. Specifically, for our own game production Hubris, we created all of the concept designs in-house and utilized them to model all of the props within the game.

Programming

The team has a substantial experience of working with Unreal Engine & Unity. We design algorithms and create custom engine tools in C++ and other languages. Our engineers create advanced gameplay systems based on the game designers block out or design brief. R&D is key at Cyborn: we are constantly researching new technologies and innovating our internal pipeline.

Unreal Engine Unity

Body & Facial Motion Capturing

Cyborn has an in-house motion capture studio with a 30-camera Vicon Shogun system for body capture and a Faceware system for facial capture. The capture volume covers about 60 m² and can be expanded. Props and set building can be handled in-house or provided by the client; the same goes for actors and directors. We deliver raw or fully cleaned mocap data, and offer data cleaning as a separate service. We have over 10 years of experience in professional motion capture, data cleaning and retargeting.

XR services

Next to games, Cyborn builds XR applications for companies and institutions: VR training modules that recreate a real workplace, AR and VR apps for brands and retailers, interactive installations for events and showrooms, and mobile apps on licensed IP. The same team, engines and motion capture studio as our games, delivered on Meta Quest, Pico, iOS and Android. More than 20 applications published to date.

Mobile applications

  • Over 20 different mobile applications published
  • Using AR and VR features
  • Star wars and Marvel IP
  • Built in Unity
  • 3D models, animations and effects made in-house
  • Published on Google Play, App Store and Microsoft apps store

Erasmus Hospital training

  • Full Cycle development VR training application
  • Based on pictures and scans of hospital and nurses
  • VR training for a children’s hospital
  • Built in Unreal Engine
  • All models, characters, animation and logic made in house

Contact

If you are interested in working together with us on any project, send us an email or reach out directly.

Get in touch